Note: The information provided here refers to past Digital Media and Learning Competitions, and is provided for archival and reference purposes only. If you are seeking the current Digital Media and Learning Competition, please navigate to dmlcompetition.net
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DML Competition 3 Winners

The third Digital Media and Learning Competition, administered by HASTAC and supported by the MacArthur Foundation, is pleased to announce the award-winning projects. From a field of approximately 800 applications, ten projects won Learning Lab Designer awards ranging from $30,000 to $200,000; in the Game Changers category, nine projects received awards ranging from $5,000 to $50,000. HASTAC and the MacArthur Foundation wish to thank all who applied for making the Competition an overwhelming success.

  • A Day in the Life of a Computer introduces middle school and high school students to key concepts of computer science using LittleBigPlanet™. Players must navigate the inner workings of a computer, solving puzzles that convey computing principles of increasing difficulty-from simple binary code to more complex programming concepts.
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  • In Aeon Quest, LittleBigPlanet™ players are enlisted by a mechanical being from outer space to help save the planet Earth. Players must prove their worthiness for the mission by traversing different planets while completing a series of missions and puzzles that test an array of skills-from simple math problems to complex logic puzzles.
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  • In this Spore™ adventure, fifth and sixth graders, acting as "intergalactic speciologists," learn how to collect and organize scientific data and employ the scientific method to classify living things. Armed with a science field journal, players must navigate progressively more complex and challenging planets, collecting data, and classifying the myriad species they encounter based on the evolutionary and physical characteristics of the creatures.
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  • Leveraging Spore's™ powerful ability to personalize gameplay, DIASTEM targets STEM-related content that applies directly to digital game development. Within the Spore™ interface, players will complete challenges-from simple math and logic puzzles to more complex physics and engineering construction projects-that are specifically developed and created to elicit player understanding of game design theory and application.
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  • In Discover Pier, LittleBigPlanet™ 2 players are immersed in the high-octane world of an amusement park. While interacting with a variety of thrill rides, in-game lessons teach players the critical principles of physics and engineering that are at work in each ride, as well as offering simple lessons on how the ride was created. Players can then use what they have learned to design and build their own fully rendered and animated amusement park rides.
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  • LittleBigChemistryLab immerses players in worlds based around real-world chemistry experiments and classroom demonstrations, including the classic "baking soda and vinegar volcano," combustion reactions, and the "glowing pickle" demo. In these LittleBigPlanet™ levels, players interact with their environment and participate in the experiments, exploring chemistry and chemical concepts through engaging gameplay.
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  • People's Choice Winner
    In Mission: Evolution, high school students thoroughly analyze the evolutionary science driving the Spore™ game engine and investigate the scientific accuracy of the game. Working together to identify principles of evolutionary change that are absent from the off-the-shelf version of Spore™, students collaborate to introduce these principles into their own missions in Spore™ Galactic Adventures.
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  • People's Choice Winner
    In Sackboys and The Mysterious Proof, LittleBigPlanet™ players must escape from the Proof family's century-old mansion by solving a series of puzzles using geometric reasoning. With puzzle mechanics driven by geometric theorems, students will convert geometric concepts from the classroom into active knowledge through collaborative play inspired by precision learning.
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  • Stem Cell Sackboy takes LittleBigPlanet™ gameplay to the cellular level. Using "SackCell Technology," players shrink to microscopic sizes to take part in the growing field of stem cell research and therapy. Players learn about the processes of cell growth and reproduction while exploring the importance of stem cell research and the ethical issues that surround it.
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